+61 3 9654 8210 [email protected] 152 Elizabeth St, Melbourne VIC 3000, Australia
+61 3 9654 8210 [email protected] 152 Elizabeth St, Melbourne VIC 3000, Australia
The Story

A friendship folded inside a dream

Arina and Frendt have been neighbours forever. On the night before one of them moves away, a storm carries them into a sea of half-remembered places — islands grown from treehouses, bicycle rides and quiet afternoons.

There is no dialogue in The Gardens Between. Every memory is told through objects: a VHS tape, a paper crown, a telescope pointed at nothing in particular. The islands do the talking, and the light in Arina's lantern does the remembering.

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Memory Isles
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Time Puzzles
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Words Spoken
Chapter I — The Treehouse

Where every story begins

The treehouse between two backyards becomes the first island. Two kids, a thunderstorm, and a light that refuses to go out.

Chapter II — Shared Summers

Memories become terrain

Screens glow, tape rewinds, dominoes fall and un-fall. Each puzzle island rebuilds a moment the friends thought they had forgotten.

Chapter III — The Storm Gathers

Some things cannot be rewound

The deeper the pair travels, the more the sea pushes back. Time stops obeying, and the islands begin to sink.

Chapter IV — Saying Goodbye

The hardest puzzle of all

Not every ending needs a solution. The last lantern is lit not by winning, but by letting go — together.

The Dreamers

Meet Arina & Frendt

Two friends, one lantern, and an entire ocean of memories to cross before morning.

Arina holding her lantern on a memory island
The Lightbearer

Arina

Bold, curious and impossible to slow down. Arina carries the lantern that channels the islands' light — she is the one who places the spark on each altar and drags Frendt into trouble he would rather avoid.

  • Carries the lantern of memories
  • First to leap, last to look back
  • Never met a puzzle she could not charm
Frendt reaching for a memory orb
The Steady One

Frendt

Thoughtful, cautious and quietly brave. Frendt walks his own path through each island, and the solutions only work when the pair move in concert — his timing is the metronome the whole dream keeps.

  • Moves when the moment is right
  • Sees paths Arina rushes past
  • The heart of every puzzle pairing

Better together

Neither friend can finish an island alone. Every mechanism in the Gardens assumes two hands — and the game's quiet message lives in that design.

Core Mechanic

You don't move time — you conduct it

The friends walk forward on their own. Your job is to slide the whole world backwards and forwards, watching cause and effect untangle until a path appears.

1

Scrub the timeline

Swipe left to rewind, right to let time flow. Objects remember their trajectories — dominoes rise, rain climbs back into clouds.

2

Freeze the pieces

Some elements answer to their own clock. Hold a saw still, or let a floating light keep travelling while the friends stand frozen.

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Deliver the light

Carry the spark to the peak altar. Every lit lantern releases a constellation — a memory returned to the sky.

Rewind everything

Undo a collapsing bridge, un-drink a glass of juice, or reverse a VHS player mid-scene to recover the route.

Puzzle layering

Later isles run several timelines at once — Arina's path, Frendt's path and the island's own loop, all braided together.

The Dreamscape

Chart a course through the Memory Isles

Each cluster of islands is a different chapter of the friendship — and a different flavour of impossible architecture.

Treehouse cluster islands at dusk

Treehouse Cluster

Wooden forts, rope swings and bicycle wheels drifting through the air. The first islands teach you that time is a dial, not a line.

  • 6 puzzle islands, gentle introduction
  • Memory item: the paper crown
  • Hidden constellation: the Kite
See every level
Arcade cluster glowing with CRT light

Arcade Cluster

CRT televisions, cassette players and a couch that floats like a raft. Here the timeline fights back with mischievous moving parts.

  • 7 puzzle islands, mid-game twists
  • Memory item: the VHS tape
  • Hidden constellation: the Controller
See every level
Storm Reach under lightning

Storm Reach

The sea rises, the wind pulls lanterns off their hooks, and the final isles ask you to rewind what you would rather keep.

  • 7 puzzle islands, the hardest braid
  • Memory item: the telescope
  • Hidden constellation: the Anchor
See every level
Critical Acclaim

The world fell for the Gardens

Apple Design Award AGDA Game of the Year IMGA Grand Prix Google Play Indie Festival BAFTA Nominee Apple Design Award AGDA Game of the Year IMGA Grand Prix Google Play Indie Festival BAFTA Nominee
A meditation on friendship told through some of the cleverest time puzzles ever put on a touchscreen. The Gardens Between is small, perfect and quietly devastating.
— Press round-up, launch season 2018
10/10

"Every island feels like a diorama built inside someone's fondest memory. Gorgeous and sharp at once."

Read press coverage
9.5/10

"Time manipulation has never felt this tender. A puzzle game about loss that never once says the word."

Read press coverage
Editor's Choice

"Proof that a two-hour game can sit in your chest longer than a sixty-hour epic."

Read press coverage
Sound & Atmosphere

A soundtrack that hums like a memory

Composer Tim Shiel built the score from soft synths, tape hiss and field recordings — music that sounds like it is already being remembered. Rain on tin roofs, cicadas at dusk, an orchestra heard through a wall.

The Gardens Between
Main theme — preview
  • Are We Dreaming?3:42
  • The Treehouse2:58
  • Your Memory Lane4:11
Get the Soundtrack
Island diorama at golden hour
Lantern light on a puzzle altar
Constellation released into the sky
Two friends crossing a dream bridge
The Gardens Between running on a smartphone
Mobile First

Built for thumbs, tuned for wonder

The whole game is one long, gentle swipe. No virtual buttons, no clutter — the timeline lives under your finger exactly where your eyes already are.

One-finger control

Swipe right to let time flow, left to rewind. Every puzzle in the game was designed around that single gesture.

Silky performance

Steady 60 fps on mid-range phones, fast island loading, and sessions that resume exactly where the dream paused.

Kind to your battery

Optimised rendering keeps an evening of island-hopping well under a single charge.

Progress that follows you

Cloud saves carry your lanterns between phone and tablet — start on the couch, finish on the train.

Community

Millions of lanterns lit worldwide

Players share their constellations, their theories about the ending, and fan art of two kids and a storm that never quite arrives. The Gardens community is small, warm and fiercely protective of its spoilers.

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Journeys Completed
0K
Fan Artworks Shared
Community fan art of the lantern
Player screenshot of a constellation
Cosplay of Arina
Diorama inspired by the game
Fan-made memory island sketch
For Completionists

Medals of the dreaming hours

Finishing the story is only the first constellation. The Gardens keeps a quiet ledger of the players who noticed everything.

Global constellation progress

0% of dreamers

Share of players worldwide who lit every altar and released every hidden constellation.

Lightkeeper

Light every altar without letting a single lantern fall into the sea. Earned by fewer than one in five players.

Chronologist

Spend an hour rewinding a single memory until it confesses its secret. Yes, the game is watching your patience.

The Quiet Ending

A hidden medal for players who sit with the final island instead of solving it. The Gardens rewards stillness too.

Premium · No ads · No in-app purchases

Begin the journey tonight

One purchase, the whole dream. Download The Gardens Between and spend an evening inside a friendship you will not forget.

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The Gardens Between © The Voxel Agents. Portal operated by The Gardens Between World, Melbourne.