+61 3 9654 8210 [email protected] 152 Elizabeth St, Melbourne VIC 3000, Australia
+61 3 9654 8210 [email protected] 152 Elizabeth St, Melbourne VIC 3000, Australia
Home · Store · Digital Artbook

The Gardens Between — Digital Artbook

Sixty pages of concept art, cut content and developer commentary — the dream's sketchbook, scanned and annotated by the artists who drew it.

A$8.99 one-time Instant PDF download Print-quality, DRM-free
The Sketchbook

Every island started as a drawing

Before a single polygon was placed, The Gardens Between lived in sketchbooks. This artbook collects four years of them — from the famous napkin spiral to the final lighting studies — alongside commentary explaining what survived and what didn't.

The cut-content chapter is the team's favourite: puzzles and islands that died in development, with honest notes about why.

  • 60+ pages, print-quality PDF
  • Annotated by the art team throughout
  • Includes 12 pages of never-shown cut content
Artbook cover mockup
Chapters

What's between the covers

Six chapters, in the order the game was dreamed.

Sketches & spirals

The earliest drawings — islands as memory coils, before anyone knew what the game was.

Island dioramas

How each keepsake island was composed, blocked and lit — with side-by-side concept and final shots.

Arina & Frendt

A full chapter on designing two kids who carry a game's entire emotional weight without a word of dialogue.

The cutting room

Deleted islands, abandoned mechanics and the puzzle that broke three designers — explained honestly.

Reading It

Yours in under a minute

The artbook is a straight PDF — no launcher, no account, no expiry.

1

Purchase the artbook

A$8.99 at checkout — it also comes free inside the Deluxe and Complete editions.

2

Download the PDF

A print-quality file lands in your order email alongside a phone-friendly spread version.

3

Keep it forever

Print pages for your wall if you like — the licence allows personal printing.

Artbook open on a desk
Who It's For

For the players who paused to look

If you took screenshots mid-puzzle, zoomed into the skybox, or wondered why a VHS tape is ten metres tall — this is your book.

  • Design students' favourite chapter: the diorama pipeline
  • Every hidden constellation's origin story, documented
  • Printable A3 poster pages of three key islands
  • Free inside the Deluxe and Complete editions
The cut-content chapter should be mandatory reading for game design students — it's rare to see a studio this honest about what didn't work.
— Reader review
Questions

Asked and answered

A short-run printed edition appears in Collector's Merch drops. The PDF you're buying here is the same content at a fraction of the price — and prints beautifully.

Print quality throughout — crisp at A3, gorgeous on a tablet. A second phone-friendly spread version ships in the same download.

Some concept pages reveal island layouts, so we recommend finishing the story first — the artbook's own introduction suggests the same, kindly.

The licence covers personal use including classroom display of individual pages. For full-class distribution, the Education Licence is the right door.

Open the sketchbook

Sixty pages of the dream's making — A$8.99, DRM-free PDF.