+61 3 9654 8210 [email protected] 152 Elizabeth St, Melbourne VIC 3000, Australia
+61 3 9654 8210 [email protected] 152 Elizabeth St, Melbourne VIC 3000, Australia
Home · Store · Education Licence

Education Licence — The Gardens Between

A classroom pack for schools, libraries and learning programs: thirty installs, a teacher's discussion guide and invoices your admin will actually accept.

A$59.00 flat Licence pack within 24h 30 installs + teaching guide
For Classrooms

A two-hour lesson in causality, memory and quiet

Teachers use The Gardens Between to talk about narrative without words, cause and effect, and media literacy — in a game with no violence, no reading barrier and no ads.

The Education Licence covers up to thirty installs across school devices, plus a printable discussion guide written by working teachers.

  • 30 install licences, one invoice
  • Teacher's guide with lesson prompts
  • Suitable for ages 8+ · fully offline once installed
Students playing in a classroom
The Pack

Everything a curriculum needs

Built with input from Australian primary and secondary teachers.

30 install codes

Google Play or App Store codes for school-managed devices — mix and match as needed.

Teacher's guide

Discussion prompts per chapter, vocabulary lists, and post-play writing activities.

Classroom-safe

No ads, no IAP, no chat, no accounts required on student devices.

Proper invoicing

ABN-invoiced, purchase-order friendly, payable by bank transfer if procurement prefers.

Deployment

From PO to playtime

The licence pack is designed to survive a school IT department — here's the typical flow.

1

Order the licence

Checkout or purchase order — invoice issued with ABN for your records.

2

Receive the pack

Within 24 hours: your 30 codes, the teacher's guide and a deployment note for IT.

3

Install & teach

Codes redeem on school accounts; the game then runs fully offline — no network needed in class.

Licence pack contents
Curriculum Fit

Where teachers use it

Most deployments land in English/media classes discussing wordless narrative, but STEM teachers have borrowed it for systems-thinking and cause-effect sequencing.

  • Wordless storytelling — accessible to ESL cohorts
  • Two-to-three hour play fits a week of short sessions
  • Guide includes assessment prompts & rubric starters
  • Bulk pricing above 30 seats via the contacts page
My Year 6 class finished it in groups over a week, then wrote the best narrative essays I've marked in years. Wordless story, endless discussion.
— Primary teacher, Geelong VIC
Questions

Asked and answered

Rated for all ages; most teachers deploy it from Year 4 upward. The wordless narrative makes it particularly effective for mixed-language classrooms.

No — codes redeem on school-managed store accounts. Once installed, the game runs entirely offline with no sign-in.

Yes — select invoice at checkout or write via contacts with your PO. Bank transfer accepted; licence codes are issued on payment receipt.

Yes — the 30 codes can be split across Google Play and the App Store in any mix. Tell us your device mix at checkout or after.

Bring the Gardens to class

30 installs + teaching guide — A$59 flat, invoiced properly.